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Fix: add .mo extension to PO translation behavior

Open Selenyhr opened this issue 9 months ago • 0 comments

When using gettext translations, Godot supports both .po and .mo files.

When guessing for a translation source, Dialogue Manager did not consider sources that ended in .mo as gettext sources. So the lines were not translated, and only the translation key was displayed.

This PR adds the auto-guessing for .mo files.

Selenyhr avatar May 06 '24 14:05 Selenyhr