Seeonee

Results 3 comments of Seeonee

The relics issue appears to be because relics are intended to also supply a 256x256 "largeRelics" version of their image. com.megacrit.cardcrawl.neow.NeowUnlockScreen:open() calls com.megacrit.cardcrawl.relics.AbstractRelic:loadLargeImage() which attempts to fill in the largeImage...

I've made a patch for this; however, it would technically override anyone who was using CustomRelic but then going in and manually replacing AbstractRelic.largeImg with their own (properly large) Texture.

Note: an alternative fix would be to just leave largeImg null in the CustomRelic constructor. The largeImg field is only actually used in two ways within SlayTheSpire: - AbstractRelic.render() has...