SeaOfPixels
SeaOfPixels
The current method breaks when multiple sources (datapacks/mods) use the same biome IDs anyways, which is very likely to happen.
Ye just doing everything in a file would be best, however I think that's way less likely to happen since it'd be way more work for SP, so I tried...
Can confirm in OptiFine 1.21_HD_U_J1_pre6.
Can confirm in 1.21.4pre1. It's worth noting that the transition is also messed up. It fades into an incorrect orangish color when entering the biome, and then after it fully...
It's 12 because it comes after Dark Forest which is 11. Idk how it was in the experimental phase but in 1.21.4 it's 12.
Yup, but at least we have pack overlays now so once you update there won't be any issues with backwards compatibility.
Yes, if you are unaware we can now make overlays within a single resource pack using pack.mcmeta. Here is an example of a pack.mcmeta that implements a pack overlay: ```...
Can confirm in pre13.
> Is this only with custom sky? Example resource pack? Another test resource pack: [NewDefault+OnlyColormapsNew.zip](https://github.com/user-attachments/files/18716653/NewDefault%2BOnlyColormapsNew.zip)
Can confirm in OptiFine 1.21.4_HD_U_J3 & OptiFine 1.21.4_HD_U_J4_pre1.