Results 7 issues of Sea

There are multiple models loaded, using v-for, how to use onProgress in this case?

Clicking on the STL model created by yourself will trigger twice GLTF is no problem ![image](https://user-images.githubusercontent.com/26751491/168006329-52bbe423-3754-4b5d-bf51-29500c3e5345.png) ![image](https://user-images.githubusercontent.com/26751491/168006382-176a62d4-e00c-4293-9f37-26071e87a966.png) ![image](https://user-images.githubusercontent.com/26751491/168006429-52effba1-3440-4a64-9fd7-f09542f15d3d.png)

Try to use CylinderGeometry to do subtraction on the surface of the model, and the result is as shown in the figure. ![image](https://user-images.githubusercontent.com/26751491/194697004-a6f7bbe3-9a13-4472-b60a-efb576d263fe.png)

GridHelper will also be selected, whether applyOutline is set or not ![image](https://user-images.githubusercontent.com/26751491/169691787-5439fd5a-9403-4115-9d6d-7cf34f825b49.png) ![image](https://user-images.githubusercontent.com/26751491/169691794-17326325-47e0-473d-816f-4641ed9c26cc.png)

**Describe the bug** I have a large stl file, more than 1GB in total, and when using computeBoundsTree, I get this error ![123](https://github.com/gkjohnson/three-mesh-bvh/assets/26751491/998b3f81-fdf7-4cdb-a36b-acb8fc63ce51) Here is the line of code in...

question

### Description Provide memory destruction for useGLTF's dracoloader When using routing to exit the page, the instance of dracoLoader will always occupy memory ### Suggested solution Inside the useGLTF file...

waiting for author
performance

### Describe the bug ![test](https://github.com/user-attachments/assets/96175aee-96ea-416a-be3f-1a097572b145) ### Reproduction https://stackblitz.com/edit/stackblitz-starters-namsht?file=src%2Fcomponents%2FTheExperience.vue ### Steps to reproduce npm install && npm run dev ### System Info _No response_ ### Used Package Manager npm ### Code...

investigation
p3-minor-bug