Sea
Sea
Hello, how to preprocess the model BVH?
When using Serialization and Deserialization, an error will be reported when intersectsGeometry, indirect is true This is a demo [demo](https://playcode.io/1868733)
> Hey @fakedob so we still investigating, we did some improvements but the issue of memory allocation not being released on route change is still there and it doesn't seem...
Please tell me, is there any progress on this feature that can be discussed?
Hi, you can use TresInstancedMesh
@andretchen0 Well, I understand what you mean. I feel like I can help implement this component.