Justin

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I checked on Unity 2019 and 2020 and its working for me. If run is not checked the compute shaders are not run so I dont think its a stride...

Its not meant to look like that. The Boundary particles should be in a neat box around the outside. If the fluid sim still works it must be still getting...

Nice job. Knew I should have stuck to vec4 for everything but did not cause any issues on my gpu went with vec3.

Maybe I should not have included the package manifest. What happens if you just click continue?

Looks like a bug. Will have a closer look sometime. Cant remember if the bending constraint is different. It may have come from a different source.

Hi, Ceto is not supported on mobile device. It may work on some but performance will terrible. It looks like the error you are having is because Ceto is using...

Keep the Fourier grid size as small as possible and render the ocean in the opaque object queue (see the manual). Other than that theres not really much you can...