Steven Craft
Steven Craft
With this fix in, I find the following: 1. Select a day other than current day in calendar 2. Scroll to next or previous month 3. Note that nothing is...
I'll throw some comments back: - Visualising a sample tree by anything other than call hierarchy will likely not be done for the real-time view as it will be constantly...
I have tried to switching away from TMP to using native Unity and it seems to be going a bit better, so please ignore this for now whilst I investigate...
Thank you for your detailed response. > 1. What value have you assigned to the iterations parameter? Depending on > how your armature is set up, there is at the...
I did a profile, however, C# managed code is just really slow (under Unity at least), it is just a huge mess of boxing/unboxing values, indirect memory access to ensure...
Oh: a little question, in terms of this C#/Unity version, I am more than happy to put the source on GitHub, would it make the most sense for it to...
I realize I didn't answer one part of the question, which is to say my faster version is using UnityEngine.Vector3 and UnityEngine.Quaternion as direct substitutes for what was the DVector/PVector...
> > I have seen this exact issue in the past where maths code in a C# script performs 10X (or more) worse than the same code written natively, put...
> Oh, just to keep you in the loop I'm hoping to push the new version maybe tonight or tomorrow. Amazing, thank you, I look forward to porting it over...
I've noted your thoughts on shoulders and grabbed a copy of the PDF linked to. The main issue with FinalIK is the license, having code that has no restrictions is...