UnityNativeEditBox
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Text is tiny
I tried using this with TextMesh Pro, and the text appears tiny (like a few pixels high, completely not readable). I am seeing a value of 0.174418598 as the pixelsPerUnit size, so my size 15 text ends up being sent to setFontSize as a very small number.
Do you have any thoughts as to the correct way to address this?
Hi! Sorry for the long delay, been away on vacation.
I haven't tried this with TextMeshPro, did you alter the code to get it to work ? And is a normal textmeshpro input field working as expected?
The plugin never uses the unity components, it adds a os native element on top of unity, and then adds back the result to unitys input component after it lost focus.
I have tried to switching away from TMP to using native Unity and it seems to be going a bit better, so please ignore this for now whilst I investigate further.