sceneform-android
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Sceneform Maintained is an ARCore Android SDK with Google Filament as 3D engine. This is the continuation of the archived Sceneform
hi, I would like to implement rotation 360 a model on SceneView. I used TransformableNode and set rotationController and scaleController to true, translationController to false. However, it does not work....
as open --->sample Task 'prepareKotlinBuildScriptModel' not found what 's the problem?
After I loaded the model interface for 3 minutes, it crashed. How can I avoid this?
Is there a way to make materials unlit since we cannot manually import .mat files anymore.
The color is wrong after setting the Texture `CompletableFuture texture = Texture .builder() .setSampler(Texture.Sampler.builder() .setMinFilter(Texture.Sampler.MinFilter.NEAREST) .setMagFilter(Texture.Sampler.MagFilter.LINEAR) .setWrapMode(Texture.Sampler.WrapMode.CLAMP_TO_EDGE) .build()) .setSource(this, Uri.parse("models/uv_3d_chartlet_outside.png")) .setUsage(Texture.Usage.DATA) .build(); CompletableFuture.allOf(dragon, texture2,texture) .handle((ok, ex) -> { try {...
When i run augmented images project the app shows a toast "Failed to create ArSession"
Read my code below here i have 3 3d model i want to combine this into one model ``` val train1: CompletableFuture = ModelRenderable .builder() .setSource(applicationContext, Uri.parse("3d/new/Train_Cabin_01_Go.glb")) .setIsFilamentGltf(true) .build() val...
Any plans to support compose-multiplatform? Perhaps starting with iOS and Android targets would be the easiest. Should warn you that it is a huge amount of work
I use arFragment.getArSceneView().getArFrame() to get a frame and save the image. However, I use my phone in portrait mode, but image is in landscape mode, it seems rotate.
Can this library be used for scanning human hand or leg to see the scratches?