Color of model on scene doesn't match color of texture (warm white instead of white)
The color is wrong after setting the Texture `CompletableFuture<Texture> texture = Texture .builder() .setSampler(Texture.Sampler.builder() .setMinFilter(Texture.Sampler.MinFilter.NEAREST) .setMagFilter(Texture.Sampler.MagFilter.LINEAR) .setWrapMode(Texture.Sampler.WrapMode.CLAMP_TO_EDGE) .build()) .setSource(this, Uri.parse("models/uv_3d_chartlet_outside.png")) .setUsage(Texture.Usage.DATA) .build(); CompletableFuture.allOf(dragon, texture2,texture) .handle((ok, ex) -> { try { Node modelNode1 = new Node(); RenderableInstance modelInstance2 = modelNode1.setRenderable(dragon.get()); modelInstance2.getMaterial().setBaseColorTexture(texture2.get()); modelNode1.setLocalScale(new Vector3(0.1f, 0.1f, 0.1f)); modelNode1.setLocalRotation(Quaternion.axisAngle(new Vector3(0f, 1f, 0f), 35)); modelNode1.setLocalPosition(new Vector3(0f, -1f, -1.0f)); com.google.ar.sceneform.SceneView.getScene().addChild(modelNode1);} catch (InterruptedException | ExecutionException ignore) {
}
return null;
});`
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