SFGraphics
SFGraphics copied to clipboard
Object oriented OpenGL wrapper and rendering library using OpenTK
- [ ] Perspective camera - [ ] Ortho camera - [ ] Change matrix order
This is inconsistent with the other GLObject classes. The functionality can be moved to a separate class.
The bounding sphere will need to be adjusted after transformations.
The count should be `ValueCount.Four`, for example, if the attribute is declared `vec4` in the shader. The shader object could raise an error event to which users can subscribe. Invalid...
This could be added as a defined symbol without affecting the overall functionality of the classes. ``` csharp public void SetState() { #if DIRECT_STATE_ACCESS // use the new bindless functions...