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Direct state access for GLObjects (OpenGL 4.5)

Open ScanMountGoat opened this issue 7 years ago • 0 comments

This could be added as a defined symbol without affecting the overall functionality of the classes.

public void SetState()
{
#if DIRECT_STATE_ACCESS
// use the new bindless functions
#else
// bind and then set the state
#endif
}

ScanMountGoat avatar Sep 02 '18 19:09 ScanMountGoat