Saracen
Saracen
This seems like a good proposal. We already make use of Lawnjelly's own interpolated node addon, and I think he also wanted to provide a more native implementation of the...
Okay, I'm looking into this now. It seems to be a complex edge case based around unique qualities of the skeleton node in relation to how the scene importer attempts...
@ydeltastar The two PRs I've referenced do attempt to address two aspects I've observed in with this issue: The change to the reimport behaviour should resolve the reimported model *appearing*...
Decided to revisit this and add the remaining things I wanted to add because, to be frank, the current workflow for converting standard materials to shader materials is kind of...
Okay thanks, implemented changes recommend by @AThousandShips
Okay, updated now
Sorry I neglected this PR for so long, but okay, I wanted to take another shot of rebasing and attempting to mainline this. I still think its a very handy...
Okay @KoBeWi and @AThousandShips, I think that should address most of the issues raised. One I'm not sure about is @KoBeWi's point about setting conversion dialog text in the constructor.
Updated again! @KoBeWi I wasn't sure if that was what you meant by an 'early return', but can you confirm that the change I made was what you were suggesting?
Found an error, but couldn't reproduce the crash itself. Can anyone confirm this still causes a crash?