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The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.

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I am evaluating some files (in 3DS max, x3d, vrml etc) for a Virtual Reality application. But I have no idea if any of the following loaders might work. Any...

question

Hi, I looked into one of the demos for 360 video playback. I was wondering if there is any demo for networked streaming of videos, that can use MPEG-DASH? If...

enhancement

Hello, I try to import some complex scene (gvrContext.loadModel("scene.fbx")) and I have no so much success. What's the best way to work with GVRModelSceneObject, which fbx or COLLADA format is...

bug

Per @NolaDonato: I suggest that we make a separate class for rendering statistics instead of adding these functions to the renderer. In the future we will probably want to keep...

enhancement

I'd imagine we will get more of these - #807. My understanding is that this is where we will need texture streaming. What are our options there? What should we...

enhancement

I see a `CubeSceneObject` in the API. Does GearVRf support playing of the Cubic mapped 360 videos, as introduced by Facebook recently? https://code.facebook.com/posts/1638767863078802/under-the-hood-building-360-video/

question

Currently only directional light and spot lights cast shadows. Point lights don't cast shadows.

enhancement

If we implement a pipeline with two stages (update and GL), onStep (including Java and JS) won't make rendering slower -- it can use up to 16ms time. ``` Update...

enhancement

Should we, perhaps, pick against the actual mesh after getting a hit on the bounding box?

question

While testing the picking I noticed some of the planets were missing textures (getting green for mercury for example). The logs are littered with this: ``` 06-27 08:06:01.198 5347 5757...

bug