GearVRf
GearVRf copied to clipboard
The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
I am evaluating some files (in 3DS max, x3d, vrml etc) for a Virtual Reality application. But I have no idea if any of the following loaders might work. Any...
Hi, I looked into one of the demos for 360 video playback. I was wondering if there is any demo for networked streaming of videos, that can use MPEG-DASH? If...
Hello, I try to import some complex scene (gvrContext.loadModel("scene.fbx")) and I have no so much success. What's the best way to work with GVRModelSceneObject, which fbx or COLLADA format is...
Per @NolaDonato: I suggest that we make a separate class for rendering statistics instead of adding these functions to the renderer. In the future we will probably want to keep...
I'd imagine we will get more of these - #807. My understanding is that this is where we will need texture streaming. What are our options there? What should we...
I see a `CubeSceneObject` in the API. Does GearVRf support playing of the Cubic mapped 360 videos, as introduced by Facebook recently? https://code.facebook.com/posts/1638767863078802/under-the-hood-building-360-video/
Currently only directional light and spot lights cast shadows. Point lights don't cast shadows.
If we implement a pipeline with two stages (update and GL), onStep (including Java and JS) won't make rendering slower -- it can use up to 16ms time. ``` Update...
Should we, perhaps, pick against the actual mesh after getting a hit on the bounding box?
While testing the picking I noticed some of the planets were missing textures (getting green for mercury for example). The logs are littered with this: ``` 06-27 08:06:01.198 5347 5757...