GearVRf
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How inaccurate is eye picking against bounding boxes?
Should we, perhaps, pick against the actual mesh after getting a hit on the bounding box?
Actually, the SceneObject->setPickingEnabled() api that you added calls down to attachEyePointeeHolder() which adds the entire object mesh as the mesh to pick against. So, it is already picking against the actual mesh.
Well, yes, but pull request https://github.com/Samsung/GearVRf/pull/126 changes the default picking to use a bounding box ... and one can always create an eye pickee manually.
ah, was comparing against what was already merged. fair enough. yeah, there could be a flag to continue on to the actual mesh. meaning the user would opt-in to the more expensive check.
As far as I can see, in short, the closer, the worse; the farther, the better...
This looks pretty old. I don't see action items. Planning to close.