Sam Byass

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Try a release build not a pre-release

That usually implies your game is protected somehow.

I can say for certain that 2021.3.12f1, 2021.3.16f1, and 2021.3.26f1 all work

Now implemented as of #318

This *might* be due to the Unity version SR2 uses. There's a couple of 2021.2 subversions that have their exe files incorrectly labelled as 2022.1, which triggers CPP2IL to try...

Yeah unfortunately you've run in to the core reason why I wanted to switch away from Mono.Cecil, and as a result had to rewrite the project (because the current one...

This should probably be opened in the [Il2CppInterop](https://github.com/bepInEx/il2cppinterop) repo, as it's likely a bug on their side, not ours.

ffmpeg should be able to trivially repair it, something along the lines of `ffmpeg -i Weapons1.wav Weapons1_fixed.wav` should re-encode it. That said, ideally this wouldn't happen at all, but it's...

Problem is on this line: https://github.com/SamboyCoding/RimworldBetterLoading/blob/RW1.2/Source/Stage/InitialLoad/5StageConstructDefs.cs#L61 Happens when the asset's associated mod is null. Just need to display some filler text there instead.

Yeah that's certainly an unusual issue. I'll try to see if the mods are doing anything weird, but I've had issues with HAR before and they're not easy to solve.