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Work in progress, not ready for use. Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.

Results 74 halflife-unified-sdk issues
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Add RGB24 type support in save/restore. The player currently stores HUD color settings as an integer because storing an RGB24 type isn't possible.

enhancement

Repeatable `env_explosion` entities can move their origin. This happens because explosions check if they are close to the ground and move themselves. A repeatable explosion will then explode in a...

bug

func_plat has backwards mins/maxs errors when using negative height. The fgd claims height can be negative but because of how `func_plat_trigger` calculates its bounding box a negative height will result...

bug

Make sure to precache sounds played by any server-studio studio event. Currently not all of these are recognized by game code so some sounds may not be precached automatically.

bug

In Half-Life 1 players can +use entities through solid objects like walls. Source requires players to have a line of sight to the entity. Add an option to allow individual...

enhancement

Add an option to set keyvalues for the item spawned by a broken `func_breakable`. This also involves precaching the item with the same keyvalues. See `monstermaker` which already has this...

enhancement

The MOTD file contents are currently sent to clients using network messages which can cause reliable channel overflows if the file is large enough. Transferring it using the network data...

enhancement

When players are killed by monsters in multiplayer the game doesn't attribute the kill as it does for player kills. The game should do this more consistently.

bug

Enable death messages in multiplayer as optional feature. There are death messages commented out in the `CHalfLifeMultiplay` gamerules class that describe player deaths based on what killed them. These could...

enhancement

The game does not track NPC kills as frags in multiplayer. This should be amended to work as it does for player kills.

enhancement