halflife-unified-sdk
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Work in progress, not ready for use. Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
In Half-Life 2 and other Source games, you can go into skill.cfg and change the maximum reserve ammo limit for all your weapons. In Half-Life 1 and other GoldSrc games,...
**Description** See https://github.com/ValveSoftware/halflife/issues/3361 **Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/releases/tag/UNIFIED-V1.0.0-RC001) **Project info** Using `cl_projectinfo_print_all` : ``` Project info for client: Version: 1.0.0-Beta Branch: master Tag: UNIFIED-V1.0.0-RC001 Commit Hash:...
**Description** See https://github.com/ValveSoftware/halflife/issues/3367 **Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/releases/tag/UNIFIED-V1.0.0-RC001) **Project info** Using `cl_projectinfo_print_all` : ``` Project info for client: Version: 1.0.0-Beta Branch: master Tag: UNIFIED-V1.0.0-RC001 Commit Hash:...
The NPC following feature is pretty barebones at the moment. Not all NPCs support it and may not support it very well. Improve this, and also add sentences to play...
In the map c3a2d, there are three pedestals which should each contain a HEV suit as decoration. However, they don't actually appear in the game because of a hitbox glitch,...
There is evidence to show Half-Life 1 maps were designed with the water of software rendering in mind, however software rendering forces low resolutions, and lower performance. Some people prefer...
Black Ops reuse human military, making them allies with HL military and Race X reuses alien military, making them allies with HL aliens. Dependencies: - [x] #177
Add the ICU library to handle Unicode text. Helper functions used to convert strings to upper- and lowercase in string_utils.h/.cpp need to be updated to use this library.
Implement a new material system that replaces the `materials.txt`-based system and Condition Zero's materials system with a single unified system for both footsteps and impact sounds. The materials file has...
Refactor monster & player base classes to use a better structure: * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseCharacter * CBaseNPC (CBaseMonster + CTalkMonster + CSquadMonster) * CBasePlayer...