Saborknight
Saborknight
The same happens when I try and manually run armake: ```ps1 .\armake.exe build --force -k "D:\[...]\.build\@2BNB Framework\keys\bnb_f_v0.0.1-gd55a5e7.biprivatekey" -e prefix=x\bnb_f\addons\core "D:\[...]\addons\core" "D:\[...]\2bnb_framework\.build\@2BNB Framework\addons\bnb_f_core.pbo" ``` The error message: ```ps1 error: Failed to...
I've found that omitting the `-e prefix=...` header allows the command to work seamlessly... I don't understand what I'm doing wrong with the prefix header then? My problem is solved,...
Turns out I need that header, otherwise the mod isn't using the correct prefixes. So, what is it I'm doing wrong?
Lambs will distribute any data that a single AI will discover pertaining to enemy force location and contact state. Lambs is not capable of "hearing" players, TFAR's AI Hearing addon...
It was indeed unusually laggy, normally I run a pleasant 25-30FPS stable, tonight was 1-9FPS xD There are a series of these "clicks" which can be heard at 1:16 as...
Actually I notice now that sometimes the send/end send radio sound effects are playing normally, it's just the voice which is clipped.
Don't let Tab Groups die! My life depends on it! It is literally the only addon I am ALWAYS using! :(
I believe that, if you have control over the mission file, you can make wrecks slingable. It says on the repo readme: > You can customize what can and can't...
It was implied that if you can define that "Air" gets hooked, then you can find out what the class name for a wreck is and just add it to...
@sihingbenni did you get this working via the method suggested above?