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Cant tow wrecks

Open sihingbenni opened this issue 8 years ago • 6 comments

Can you make it possible to tow wrecks? At the moment this is not possible.

It would be a huge help in my missions.

sihingbenni avatar Mar 23 '17 17:03 sihingbenni

I believe that, if you have control over the mission file, you can make wrecks slingable. It says on the repo readme:

You can customize what can and can't be sling loaded by defining the ASL_SLING_RULES_OVERRIDE variable in the init.sqf file.

[ ["Air", "CAN_SLING", "Ship"], 
["Air", "CANT_SLING", "Air"]
];

In this example, all objects of class Air can sling load Ships but not Air.

Saborknight avatar Nov 14 '17 02:11 Saborknight

well a wrecked "Air" cant get hooked,.. It seems, as if wrecks dont have the same class as the vehicles

sihingbenni avatar Dec 02 '17 17:12 sihingbenni

It was implied that if you can define that "Air" gets hooked, then you can find out what the class name for a wreck is and just add it to the array given by the example in my last comment.

Saborknight avatar Dec 02 '17 21:12 Saborknight

@sihingbenni did you get this working via the method suggested above?

Saborknight avatar Feb 19 '18 01:02 Saborknight

No sadly not, I did not find the class name for the wreck, if you have any suggestions i'd be happy to try them

sihingbenni avatar Feb 20 '18 22:02 sihingbenni

bumping this issue. I will investigate to see if I can find the actual cause of it in a few days.

It seems to be recognizing the wrecks as a valid object for sling loading, its just that something stops the ropes from actually hooking up.

Ajdj100 avatar Dec 13 '22 19:12 Ajdj100