Taras

Results 14 comments of Taras

I changed the way cubes are drawn. Now they properly preview how the mesh will be split by the tool, with the scale and rotation applied. However, it doesn't work...

>Hey. This is very cool, want to make a pull request? For this, I need to fix a bunch of issues :) 1. There should be two different modes for...

Most likely you are using a built-in render pipeline. This project works only with URP

Yes, as stated in the readme. This decals solution works only with static meshes. (Tattoo obviously will be placed on dynamic character)

I was able to overcome this limitation by writing my own script based on `OutlineBehaviour.cs`. Still, it would be cool to have this feature out of the box. Feature request...

> You can set ignore layers value to exclude objects from rendering. Yeah, but I'm trying to avoid abusing layers. > OutlineBehaviour's purpose is rendering outline of a game object...

> So, while you cannot change the renderers from inspector, you can do that using simple script. Yes, I know that, I just don't see any reason why not to...

Ahh yes:)) Understandable) I could make PR if you confirm this feature

Hi @Arvtesh Yes, sure. So, I have Outline as a first feature, then goes URP's built-in Render Objects feature ![image](https://user-images.githubusercontent.com/23558898/154155986-17a6b888-941b-4eac-aafc-21facee36caf.png) This is how it looks without outline: ![image](https://user-images.githubusercontent.com/23558898/154156431-595335af-e2c5-4bb0-b206-54b4e0824950.png) And that's...

Places where you need to remove old Steamworks.NET before installing the new version: Assets/Editor/Steamworks.NET/ Assets/Plugins/Steamworks.NET/ Assets/Plugins/steam_api.bundle/ Assets/Plugins/x86/libsteam_api.so Assets/Plugins/x86/steam_api.dll Assets/Plugins/x86_64/libsteam_api.so Assets/Plugins/x86_64/steam_api64.dll After the deletion of all these folders and files our...