Results 45 comments of Sebastian

Hi @xiexinch, thank you for answer. I think the adjustment you have proposed does not properly address the corresponding meta data created by two consecutive flip operations. I'll push an...

@MeowZheng Added an alternative implementation according to your suggestion

See https://github.com/open-mmlab/mmsegmentation/pull/1918

Update: Following potential options did NOT work for me: **GPU Module** https://docs.blender.org/api/current/gpu.html The GPU Module has no access to other render buffers. When using `offscreen.draw_view3d()` there is no possibilty to...

Update: According to [this thread](https://developer.blender.org/D6569), there will be a new [point cloud object type](https://wiki.blender.org/wiki/Source/Objects/New_Object_Types#Point_Cloud). Another reference here: https://developer.blender.org/T75717

[https://developer.blender.org/T73324](https://developer.blender.org/T73324)

[bpy.ops.screen.screenshot](https://docs.blender.org/api/current/bpy.ops.screen.html#bpy.ops.screen.screenshot) provides a reasonable workaround. See this [commit](23436f7403e713da9f96c3303002f966b7d25bec) for more details.

> About that issue of joint rendering, I'm not sure I understood the proposed workaround. > Is it the export screenshot option of the openGL Panel? Yes, the screenshot option...

Thank you for posting this - I didn't know that this option existed. I think we should add this information to the documentation!

The background images of the **animated** camera are currently only visible if `viewport shading` is set to `wireframe`, `solid` or `material preview` (i.e. it does not work for `rendered`). interestingly,...