Thibault Schueller
Thibault Schueller
I have this shader ([shader playground mirror](http://shader-playground.timjones.io/aec8aac1081244b99a3a98952f14a236)) ```hlsl #include "lib/base.hlsl" #include "lib/indirect_command.hlsl" #include "share/compaction.hlsl" VK_BINDING(0, 0) ByteAddressBuffer DrawCount; VK_BINDING(1, 0) RWByteAddressBuffer IndirectDispatchOut; VK_BINDING(2, 0) RWByteAddressBuffer DrawCountOut; [numthreads(1, 1, 1)] void...
When building with MSVC, bullet doesn't support using shared libs. Projects might choose to build bullet as part of their CMake pipeline, and there's currently no good way to override...
**To Reproduce** Use `alsa` as the audio backend. Play a song. Run this command and replace `cardX` with the correct device ``` cat /proc/asound/cardX/pcm0p/sub0/hw_params ``` On my machine it shows...
Here's my repro case: ```hlsl RWByteAddressBuffer MyBuffer; [numthreads(1, 1, 1)] void main() { uint previous_value; MyBuffer.InterlockedAdd(0, 1, previous_value); } ``` This shader compiles to SPIR-V with the following command: ```sh...
I tried to build `rga` at commit `a183542`. ``` [ 1%] Built target DeviceInfoLib [ 8%] Built target AMDTBaseTools [ 9%] Building CXX object Core/Vulkan/Backend/CMakeFiles/VulkanBackend.dir/src/beVulkanBackend.cpp.o [ 64%] Built target AMDTOSWrappers...
Super nitpicking at this point, but `amdspv` prints `AMDSPV SUCCESS!!!` on the error output when it succeeded. I feel like this is not useful, since we already get an error...
This is required for https://github.com/vllm-project/vllm/pull/13164 as this version has wheels for python 3.13 See also https://github.com/mlc-ai/xgrammar/issues/193