Thibault Schueller

Results 8 issues of Thibault Schueller

I have this shader ([shader playground mirror](http://shader-playground.timjones.io/aec8aac1081244b99a3a98952f14a236)) ```hlsl #include "lib/base.hlsl" #include "lib/indirect_command.hlsl" #include "share/compaction.hlsl" VK_BINDING(0, 0) ByteAddressBuffer DrawCount; VK_BINDING(1, 0) RWByteAddressBuffer IndirectDispatchOut; VK_BINDING(2, 0) RWByteAddressBuffer DrawCountOut; [numthreads(1, 1, 1)] void...

SPIR-V
HLSL

When building with MSVC, bullet doesn't support using shared libs. Projects might choose to build bullet as part of their CMake pipeline, and there's currently no good way to override...

**To Reproduce** Use `alsa` as the audio backend. Play a song. Run this command and replace `cardX` with the correct device ``` cat /proc/asound/cardX/pcm0p/sub0/hw_params ``` On my machine it shows...

bug

Here's my repro case: ```hlsl RWByteAddressBuffer MyBuffer; [numthreads(1, 1, 1)] void main() { uint previous_value; MyBuffer.InterlockedAdd(0, 1, previous_value); } ``` This shader compiles to SPIR-V with the following command: ```sh...

bug
HLSL
sev:miscompile

I tried to build `rga` at commit `a183542`. ``` [ 1%] Built target DeviceInfoLib [ 8%] Built target AMDTBaseTools [ 9%] Building CXX object Core/Vulkan/Backend/CMakeFiles/VulkanBackend.dir/src/beVulkanBackend.cpp.o [ 64%] Built target AMDTOSWrappers...

Super nitpicking at this point, but `amdspv` prints `AMDSPV SUCCESS!!!` on the error output when it succeeded. I feel like this is not useful, since we already get an error...

This is required for https://github.com/vllm-project/vllm/pull/13164 as this version has wheels for python 3.13 See also https://github.com/mlc-ai/xgrammar/issues/193

ci/build