Matt Jones
Matt Jones
We are no longer hosting CoreCLR. Closing.
Kenny doesn't want to hop on this, so I'm explicitly marking this open for anyone that does wish to work on it. If you're interested, please express said interest!
In general we would be reworking the old API so that we aren't storing previous errors - simply returning the relevant `NrtResult` object, which we then shove into our (nonexistent)...
Lol, no, its just GLFW doesn't work in some cases
I think we need to figure some of this out a little more. Since this seems like it'd break our steam runtime linux target, I think we need a plan...
Looks to be in the right direction, nice start. :)
Hey there just as a reminder can you please make sure the PR matches our submission template? thanks.
Hey, sorry this has taken so long, its in our backlog. We will review it soon.
What's most likely happening is that its trying to stop threads from spinning that never started. When the scheduler moves it has to terminate any spinning threads because std::thread objects...
I'll deal with this.