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A Multi-Platform Gameboy Color Emulator

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Everything compiles correctly until the last line of code ``` C:\Windows\System32\PlutoBoy>docker run -v $(pwd):/mnt plutoboy_3ds docker: Error response from daemon: create $(pwd): "$(pwd)" includes invalid characters for a local volume...

I don’t know if anyone here is still active but I would love to see sound get working as Giovanni is the only other emulator and that never has had...

Hi, Just tested PlutoBoy on my PS Vita. It works as expected but the image is stretched to fit the PS Vita's screen, which feels wrong. I dunno if there's...

No implementation found for int org.plutoboy.plutoboy.SDLActivity

Support RTC for MBC3, as well as a full implementation of Memory Bank Controllers 1 to 5.

enhancement

03-10 23:02:22.277 11390-11390/com.plutoboy.plutoboy E/AndroidRuntime: FATAL EXCEPTION: main Process: com.plutoboy.plutoboy, PID: 11390 java.lang.UnsatisfiedLinkError: Native method not found: org.libsdl.app.SDLActivity.onNativeSurfaceChanged:()V at org.libsdl.app.SDLActivity.onNativeSurfaceChanged(Native Method) at org.libsdl.app.SDLSurface.surfaceChanged(SDLActivity.java:1131) at android.view.SurfaceView.updateWindow(SurfaceView.java:675) at android.view.SurfaceView.access$000(SurfaceView.java:90) at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:195) at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:847)...

- Implement our own APU (Audio Processing Unit) implemented in C + SDL instead of using Blaargs - Fix audio to work with Emscripten version. - Fix bug where if...

enhancement
Audio

Implement the rest of the "standard" memory controllers, including: MBC6 (Used by 1 game) MBC7 (Used by 2 games, uses an accelerometer) TAMA5 (Tamagochi) Gameboy Camera - doesn't need to...

enhancement

When rewriting the CPU for extra speed performance we need to assess that the CPU behaviour is the same. Blaarg's test roms work on a "higher" level but if the...

testing

Currently on PSP hardware looking at 13-14fps without sound at 222mhz. Ideally we need it to run at 59.7 fps with sound at 222mhz. Achieving this at 333mhz is acceptable....

enhancement
PSP