Rong Liu

Results 4 issues of Rong Liu

Change "and" to "&&". Fix a link error due to the usage of “long” type. It is 32-bit long on Windows 64 bit machines while 64 bit long on Linux...

https://github.com/user-attachments/assets/69f3a1c9-8ce3-4b1b-8b5c-80dc4618cc38 Besides to rendering full SH as RGB, this PR renders SH=0 component as the view independent diffuse map and SH>0 components as the view dependent specular map.

When I check this default alpha map, it looks quite counterintuitive. It means all my primitives are transparent. I check the code and find that the alpha map is affected...

I’d like to begin by expressing our gratitude to the gsplat framework—our Deformable Beta Splatting (DBS) core is built on top of it. In developing DBS, we’ve taken care to...