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Alpha shouldn't be normalized or inversed?

Open RongLiu-Leo opened this issue 7 months ago • 0 comments

Screenshot 2025-05-24 164121 When I check this default alpha map, it looks quite counterintuitive. It means all my primitives are transparent.

I check the code and find that the alpha map is affected by depth normalize and inverse check boxes. Per their hints, I think they should only affect the depth maps, not rgb and alpha.

This PR

  • Makes normalize and inverse check boxes enabled only when it's depth rendering.
  • Switches Inverse to off by default, since having it on by default feels counterintuitive.

RongLiu-Leo avatar May 25 '25 00:05 RongLiu-Leo