Roland

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1 Unity unit is 1 meter. Unity doesn't use inches.

This doesn't work e. g. with terrains. The created points are far above or far below the terrain.

![blade](https://user-images.githubusercontent.com/10963432/59186600-888db900-8b73-11e9-8211-30572a3c3bd3.png) ![hierarchy](https://user-images.githubusercontent.com/10963432/59186819-284b4700-8b74-11e9-889a-d908fa6af38b.png) ![spin](https://user-images.githubusercontent.com/10963432/59186825-2b463780-8b74-11e9-9eb1-3dd5a41d1a37.png) ![weapon](https://user-images.githubusercontent.com/10963432/59186828-2da89180-8b74-11e9-962e-54cd854651eb.png)

![shader](https://user-images.githubusercontent.com/10963432/59187508-e7543200-8b75-11e9-894f-bc14cf71c5cb.png)

![mountain-gradient](https://user-images.githubusercontent.com/10963432/61183684-5ffe5080-a644-11e9-9ff1-96c1c547916d.jpg)

![canyon](https://user-images.githubusercontent.com/10963432/61183856-ac4a9000-a646-11e9-85e1-dbc3e7c2d845.jpg)

![gradient-picker-screenshot 3](https://user-images.githubusercontent.com/10963432/68915105-0b3d2480-0761-11ea-9064-29d6cd29a400.jpg)

This is very much based on the Unity Terrain Tools which are still heavily in flux during 2019.3. So anything I do would be just a waste of time probably....

It heavily depends on the Unity Terrain Tools which are very much in flux during 2019.3 still, so heavy modifications might be just a waste of time. Is there anything...