RogerCooper
RogerCooper
Most of these issues are not fixable under the current engine. In some cases, there may be partial solutions. I have already done some work on this scenario. I will...
Looking at the issues. 1. AA fire timing in air battles - Not fixable with current engine 2. Submarines - Not fixable with current engine 3. China/US joint turn -...
The ability of a chain of naval bases to provide unlimited movement might be useful in some mods. The game Quartermaster General sort of works that way.
2.5.22294: DynamicallyModifiable#lambda$getPropertyOrThrow$0:47 - java.lang.IllegalArgumentException
I will fix it. I had noticed this myself, but hadn't gotten around to fixing it. I am in the process of reviewing all the scenarios for 2.6 compatibility.
Please post your XML file, as you seem to have modified it.
It look to me that it has been committed and I see it in the repository. Note that in-game downloads are not working.
The XML looks correct. The neutral charge was used in Classic edition but rarely since then. It is probably a bug in the game engine, but I doubt that anyone...
I don't remember whether it worked. The AI almost never atttacked neutrals with a neutral charge and as a player it did not make sense in the Classic. An action...
I have only a few maps left to upload to Github. Then I will starting reviewing the repositories and them triplea_maps.yaml when appropriate. (I will try to screen out superseded,...
There are Github repositories which do not contain any scenarios. These seem to be from abandoned projects. There seems to be some confusion in terminology. I use the following terms:...