Robert Müller

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> Is any target sent while chatting? > > I think/thought sending input is paused while chatting/being in menus. Yes, input sending is paused but the target is sent anyway:...

Seems fine, but maybe we could mark all game settings as read-only except while the map is being loaded.

Unfortunately not, unless I point my phone at the screen, which doesn't help to show the issue. Capturing a screenshot of teeworlds only works with the screenshot command. Windows print...

Win + Shift + S invokes the clipping tool. This is a screenshot of the server browser made with the clipping tool:

OBS worked to record the overlays: ![vlcsnap-2021-02-16-11h32m27s228](https://user-images.githubusercontent.com/23437060/108051090-c0d4e280-704a-11eb-9cd0-29db0704e72a.png) ![vlcsnap-2021-02-16-11h34m19s521](https://user-images.githubusercontent.com/23437060/108051259-fa0d5280-704a-11eb-8224-f4ac6699cfde.png) Non-blurry steam overlay for comparison: ![vlcsnap-2021-02-16-11h38m03s255](https://user-images.githubusercontent.com/23437060/108051711-815ac600-704b-11eb-9e5c-f6bc094f8977.png)

It's caused by MSAA. But you currently can't actually disable MSAA completely because of drivers bugs - I guess. The following line should disable multisampling when with config `gfx_fsaa_samples 0`,...

You also need to add the maps to the database or import the official DDNet database so they can be used with `random_map` and `random_unfinished_map` commands. See https://github.com/ddnet/ddnet/wiki#importing-the-official-ddnet-database

Maybe you could solve that with an external whitelist? Have the players visit a website where they enter a password.

I can't reproduce it on Windows. Does it work consistently with any previous version for you?

> If that is the case I would still propose to add a fail safe for fat fingerers like me. Potentially releasing space could trigger a grab. So one only...