Robert Müller

Results 187 comments of Robert Müller

`_N00P_` mentioned it could be related to this: https://github.com/ddnet/ddnet/blob/7d640e1f9828ad81fb2f9974aa435566b5d47abc/src/game/client/components/binds.cpp#L63-L65

> > We could also start hiding buttons. Is there a game mode that utilizes /pause and has vanilla teams? > I might have seen some infection like mode that...

`SCREAMING_SNAKE_CASE` seems good, except for the `ms_##Name` macros in `config.h`.

General question: Should this feature eventually support multi-step actions? Or is every quick action only associated with exactly one UI button? I would also go with the name "(quick) action"...

> I have not given much thought yet to how many/which features of the editor should be covered by that. You'll need to think about that before we can decide...

I think the current approach can only potentially handle example 1, where all actions are static. To support multi-step actions I would potentially put the current actions and their context...

> Yes I decided against fancy actions. That's okay right? Yeah, it's fine by me.