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Robotec GPU Lidar for O3DE

Robotec GPU Lidar (RGL) Gem for Open 3D Engine (O3DE)

This project enables GPU-accelerated LIDAR simulation for robotics.

A bit of context

  • Open 3D Engine - an open source game & simulation engine. O3DE is extendable through modules called Gems. This is one of such Gems.
  • LIDAR - a type of active sensor used in robotics, emitting and receiving back laser beams.
  • Robot Operating System (ROS) - an open source middleware and de facto standard for robotics.
  • ROS2 Gem - an open source module for O3DE which enables simulation for robotics using modern ROS.
  • Robotec GPU Lidar - an open source library for simulating LIDAR through raycasting based on GPU with CUDA and OptiX.

Description

The O3DE Robotec GPU Lidar Gem is a module working with O3DE ROS2 Gem and extending it with a fast and scalable LiDAR implementation by making use of the Robotec GPU Lidar library.

Features

Combined with the O3DE ROS2 Gem's Lidar Sensor Component the O3DE RGL Gem allows for creation of a configurable, high - performance LiDAR. The Gem provides a faithful representation of the simulated environment by supporting the following visuals:

  • Mesh Component
  • Terrain created using the O3DE Terrain Gem
drawing

You can fully customize the LiDAR's settings using the O3DE Level Editor. Those include properties like:

  • configurable raycasting pattern
  • lidar range
  • entities excluded from raycasting

You can also choose one of the presets provided by the ROS2 Gem to create a LiDAR model that fits your needs.

drawing

Requirements

IMPORTANT: You do not need to download or set up the RobotecGPULidar library itself and only have to meet the RUNTIME requirements.

Setup

  1. Clone the Gem's repository.

    git clone https://github.com/RobotecAI/o3de-rgl-gem.git
    
  2. Register the Gem.
    You can either register the gem through the Command Line Interface or the O3DE Project Manager:

    • CLI
      Head to your local O3DE engine directory (o3de-dir) and register the gem using its path (gem-path).
      cd <o3de-dir>
      ./scripts/o3de.sh register --gem-path <gem-path>
      
    • Project Manager
      Open the Project Manager. Select Gems -> Add Existing Gem. Locate the gem's directory and select Choose.
  3. Enable the Gem in your project.
    Once again you can either enable it through the Command Line Interface or the O3DE Project Manager:

    Note: Please, make sure to enable the ROS2 Gem first.

    • CLI
      In your local o3de engine directory you can enable the gem for your project (project-path).
      ./scripts/o3de.sh enable-gem -gn RGL -pp <project-path>
      
    • Project Manager
      Open your project. Select File -> Edit Project Settings -> Configure Gems. Now, search for the Robotec GPU Lidar Gem and enable it.

Usage

Enabling and configuring the RobotecGPULidar implementation

  1. Create an entity with a ROS2 Lidar Sensor component.

    Within your O3DE project add a new entity by right - clicking on the viewport and selecting Create entity.

    drawing

    Select the newly created entity within the Entity Outliner. Next, within the Entity Inspector select **Add Component **. Then, search for ROS2 Lidar Sensor and add it to your entity using the left mouse button.

    drawing

    Note: You need to add the required ROS2 Frame component as well.

  2. Select RobotecGPULidar as your LiDAR implementation.

    In the Entity Inspector find the ROS2 Lidar Sensor component and change the Lidar Implementation to RobotecGPULidar.

    drawing

    Note: If you do not see the RobotecGPULidar implementation, please make sure you followed the Setup instructions correctly.

  3. Customize your LiDAR.

    After following through all previous instructions, you can customize the ROS2 Lidar Sensor component in the Entity Inspector to fit all your needs.

Scene configuration

The RGL gem allows for global scene configuration. To achieve this:

  1. Add the RGL Scene Configuration component to the Level entity.

    The Level entity is the root entity, and it can be found in the uppermost section of the Entity Outliner. In the Entity Inspector select Add Component . Then search for the RGL Scene Configuration component and add it to the entity.

  2. Customize the scene configurations.

    In the Entity Outliner, under the RGL Scene configuration component parameters, you can customizez the global scene configuration to fit your needs.

Troubleshooting

Issues related to the libRobotecGPULidar.so file

If you encounter any issues relating the libRobotecGPULidar.so file please follow these steps:

  1. Delete the Code/3rdParty/RobotecGPULidar/ directory.
  2. If you encounter the DOWNLOAD_RGL file under the Code/ directory, delete it.
  3. Reload the CMake project.

Issues related to the in-game lidar behaviour

One common issue is when the lidar detects unwanted geometry as shown below.

drawing

You can fix this with the following steps:

  1. Locate the Excluded Entities section in the ROS2 Lidar Sensor component properties.

    drawing
  2. Add a new excluded entity. You can select it in the Viewport or in the Entity Outliner.

    drawing

The entity's name should appear in the Excluded Entities list (as seen on the image below).

drawing

Other issues

If this section does not seem to help, feel free to post an issue on the gem's github repository in which you describe the problem you are facing.