Robosturm
Robosturm
It's at least nothing i will do. Also this ideally includes doing #880 first. Currently i'm stopped at the point of calling the cmake-correctly with the already installed ndk on...
I won't go through all maps since i don't know which maps are made by Everglass. Please report the maps affected here
This is an qt bug which i have currently no solution for. The path resolution on my end is correct but qt doesn't like to play the music and returns...
@Seimix all i can do is upgrade to the newest qt version whenever it comes out. Please report if it starts working again. Since the issue is a bug in...
This sounds like a problem with your comilation. Normally all files are compiled into the exe as a virtual folder of qt, unless the compile time define GAMEDEBUG was set....
@wyykak That behaviour would be correct. The game creates the empty folders for the purpose for saving new files created by the player. The pre-made maps are compiled into the...
@lonewolf19991 @wyykak And you only need to do this for the map files? In that case either this function fails: GlobalUtils::getInfoList(const QString & folder, const QStringList & list) or something...
i already thought about that idea. The only reason i didn't implemented it yet is the lack of units. I will contact Sebastien if i'm allowed to use his sprites....
Okay added the option a CO can now say if a unit can be build in addition to the normal units of a building. See the new callback getCOUnits(co, building),...
Next step add CO specific units And again thx for the idea. Makes it one more person who likes to have something like that