Robosturm

Results 78 comments of Robosturm

Also i think changing the sea units should also add the amphibious production center to the game. Moving the hoverunits to it.

The submarine additions are a) hard to implement and make it to complicate in my opinion so i would remove those two points and stick to the direct attack rule...

@KBraid Once the sprites are ready i'll go ahead and add the stuff.

I merged it, though i'll need sometime to add everything. One sidenote please to not delete files like you did for the rivers. There's normally some logic behind it. Same...

@KBraid Well i see a major problem with the overworld ship sprites. They look more or less the same, i can't really tell them apart. It starts with the battleship...

You can use 32x32 sprites instead of 16 pixel ones. My main concern is that each unit needs some distinguishable feature, so you can remember yeah that's that unit

So e.g. the boat cabine should look different for each boat

The default image size is 32x32 pixels anyway

@GeneralWadaling, @KBraid What i meant is having different towerparts for each ship for at least the unit sprite. Cause the canon a lone are to few pixel to see a...

I think the version of K'Braid is pretty good. It makes the units distinguishable and also shows which wrapon it will use. So probably only the destroyer and the battle...