Robin Lovelace

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Thanks for the dedupe @dabreegster and apologies, I did a search of issues containing the word 'queuing' but somehow didn't see this. In answer to your questions, my 10 cents...

Is this issue also for discussing packing of moving bicycles? As discussed in this thread the the packing is related with speed but I'm sure more packing at all speeds...

10% speed-up pretty impressive. Great work on diagnosing these areas where efficiency gains can be found!

This may help: https://a-b-street.github.io/docs/user/new_city.html You should be able to download data for new cities from the graphical user interface (GUI). Which part of the world would you like to import?

> I don't understand why does a fresh installation expect Seattle data and why does it fail when Seattle data isn't found? Shouldn't it offer to download some data instead?...

Just to say, I find the web performance pretty good. Great work on this issue!

That is loopy, in reality, OSM and in game! Glad it has served the purpose of exposing an edge case bug, if nothing else...

It's straightforward to start the game running for a particular scenario, e.g. with: ``` cargo run --bin game data/system/gb/great_kneighton/scenarios/center/go_active.bin ``` But could not see where the autosaved edits were made...

> https://a-b-street.github.io/docs/dev/index.html#development-tips > It's buried in the docs. :+1: that clarifies things, could do with more documentation in that area and something I could help with. > You can pass...

Makes sense and not too tedious. Just discovered why I couldn't find that file, I had missed out the `--no-ignore` tag in the command line file finder `fd`. This found...