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Visual programming for .NET inspired by Unreal Engine's Blueprints

Results 35 netprints issues
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How to use NetPrints in abstract context, for example i'm trying create an NetPrints based for some other language, i will implement transpiler, but about editor, i didn't saw docs...

I created a new project in standalone netprints. I added a new class, and a constructor. Then I added a variable and a 2nd one. Until now, I did not...

Probably not coming anytime soon but cross-platform support for the editor would be nice now that the project was ported to .NET Core. This requires a switch from WPF to...

enhancement

Some times if you are using the node where input argument is the boolean variable translator translate the false to False value, which leads the compilation error "False" doesn't exist...

Hi RobinKa, fantastic addition to the .NET space. I'm going to try to interop this with F# somehow possibly. I was really enthusiastic to try out your project so I...

Don't know how to do it yet so right now it is necessary to manually make it the default one in the Open With dialog.

enhancement

This unifies a lot of things, removes duplicate code and simplifies handling of pins etc.

Variables can not find type of interface

bug

Adding events to classes, (un)subscribing events

enhancement

https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/

enhancement