netprints
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Visual programming for .NET inspired by Unreal Engine's Blueprints
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netprints issues
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So we are able to call the base's methods and use its properties etc. Tricky because we can not store `base` in a variable, so we would need a special...
enhancement
Can probably find out which project we are in by iterating over all and checking IsDocumentInProject.
bug
In most cases for specifying types (eg. variable types, class base types, input type pins on nodes) we don't need a full type graph and we simply want to specify...
enhancement
It already gets generated correctly but the pin should not be shown.
bug
For example the constructor graph requires the return node having no outputs and the entry node having no generic type arguments. Another similar case exists for variable accessors.
enhancement