netprints
netprints copied to clipboard
Visual programming for .NET inspired by Unreal Engine's Blueprints
Need to be implemented both for declaring them and for using them with existing functions.
Right now the pins are accessed either using indexers or by finding their name. Both of these methods can fail. References to the pins should be saved when they are...
When dragging a data pin onto another pin which can be cast to it explicitly an explicit cast node should be created automatically.
Right now all overloads in the suggestion list are shown seperately. In the constructor selection a random overload is selected. Both should make use of a mechanic to only display...
Currently all code is mostly generated in one class (MethodTranslator) with a table of node translation functions. This should be refactored into multiple classes or files somehow.
Currently the exception pin is of type `System.Exception`. It would be nicer if we could right-click nodes to add a new exception type, which would also add another output execution...