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Visual programming for .NET inspired by Unreal Engine's Blueprints

Results 35 netprints issues
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Need to be implemented both for declaring them and for using them with existing functions.

enhancement

Right now the pins are accessed either using indexers or by finding their name. Both of these methods can fail. References to the pins should be saved when they are...

bug

When dragging a data pin onto another pin which can be cast to it explicitly an explicit cast node should be created automatically.

enhancement

Right now all overloads in the suggestion list are shown seperately. In the constructor selection a random overload is selected. Both should make use of a mechanic to only display...

enhancement

Currently all code is mostly generated in one class (MethodTranslator) with a table of node translation functions. This should be refactored into multiple classes or files somehow.

enhancement

Currently the exception pin is of type `System.Exception`. It would be nicer if we could right-click nodes to add a new exception type, which would also add another output execution...

enhancement