Robbe Bryssinck
Robbe Bryssinck
@neolace Are you still working on this?
> try this patch. #3706 Isn't this already in the "main repo"? As in, if I were to clean my repository cache, run `xrepo update-repo`, and then build again, shouldn't...
The issue can be reproduced by adding the `gamenetworkingsockets` to a sample project (like, say, this one: https://github.com/xmake-io/xmake/tree/master/tests/projects/c%2B%2B/console). I modified the `xmake.lua` file of this project to look like this:...
This produces a long list of compilation errors that boils down to string_view not being able to compile: ``` ... [ 15%]: compiling.proto.release build_7c0aa346\.gens\gns\windows\x64\release\rules\protobuf\src\common\steamnetworkingsockets_messages_certs.pb.cc C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe -c -nologo...
I'm assuming these configuration options would be added in my project's configuration, and not the gamenetworkingsockets package configuration? These options don't work, even if `cxx_standard` is set to `"17"`. I...
Build still seems to fail
Controller worked last I checked.
What's missing from this PR is a general overview of the PR's contents and how you've solved the problem at hand. Currently, I'd have to read the code to do...
Fwiw, I would not be opposed to a system like this, in case anyone wants to code it, I'd probably accept it into master.
Question about the reproduction steps: do both clients travel through the gate, the tavern etc., or does one client wait outside the gate for the other client to return?