GLUL
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OpenGL Utility Library.
In GLUL::Window::update() there is: `_fpsTime = _fpsClock.getElapsedTime();` which is incorrect. It should be: `_fpsTime = _fpsClock.getTotalTime();`
Implement 2D module to provide facilities for drawing 2D objects on screen (shapes, sprites etc.).
Implement complex framework to allow developers to write simple but effective applications using **GLUL** library.
Currently OBJ module is built as both loader and renderer. Refactoring to two modules: - loader which loads OBJ model to generic object type - renderer which can render generic...
Implement more GUI widgets, like: - Panels - Sliders - Radio buttons - Combo boxes - Message boxes (/popups) - etc...
Provide tools (factories) to build from file (or save to them) both GUI widget templates (styles) and GUI systems (usage, position, size etc. of widget on screen). This system might...
Refactor some GUI modules to simplify usage for end-users and provide easy way to customize each widget for own needs.