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OpenGL Utility Library.

Results 10 GLUL issues
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In GLUL::Window::update() there is: `_fpsTime = _fpsClock.getElapsedTime();` which is incorrect. It should be: `_fpsTime = _fpsClock.getTotalTime();`

bug

Implement 2D module to provide facilities for drawing 2D objects on screen (shapes, sprites etc.).

feature

Add unit tests to library.

enhancement
testing

Implement complex framework to allow developers to write simple but effective applications using **GLUL** library.

feature

Currently OBJ module is built as both loader and renderer. Refactoring to two modules: - loader which loads OBJ model to generic object type - renderer which can render generic...

enhancement

Implement more GUI widgets, like: - Panels - Sliders - Radio buttons - Combo boxes - Message boxes (/popups) - etc...

feature
GUI

Provide tools (factories) to build from file (or save to them) both GUI widget templates (styles) and GUI systems (usage, position, size etc. of widget on screen). This system might...

feature
GUI

Refactor some GUI modules to simplify usage for end-users and provide easy way to customize each widget for own needs.

enhancement
GUI