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Incorect timing in Window's FPS counter

Open RippeR37 opened this issue 8 years ago • 0 comments

In GLUL::Window::update() there is: _fpsTime = _fpsClock.getElapsedTime(); which is incorrect.

It should be: _fpsTime = _fpsClock.getTotalTime();

RippeR37 avatar Mar 05 '17 10:03 RippeR37