Alessio Tosto
Alessio Tosto
I'm having troubles with cgi and not game videos: The game is upscaled to 1080p but the videos are still processed as 720p with bad results: http://rinnegatamante.netsons.org/gedosato.jpg :( Another problem...
On dhewm3 executable i get no servers while on original Doom 3 executable, masterserver seems to work fine.
Whenever i try to run PegaSwitch on my Switch, after a bit of loading, the Debug Log screen starts giving me socket errors in a never ending loop. 
Whenever an homebrew is a bit more complex in terms of threading architecture (eg. OpenSyobon or Katawa Shoujo), the emulator will struggle getting at more than 5-10 FPS and Vita3K...
Seems first mute second is still here with microphone. This is the code i'm using that gives that problem: http://pastebin.com/58biXMur
Would be nice to have asynchronous versions for certain functions that can stall for several seconds. In the specific: - [x] System.extractZIP - [x] System.extractFromZIP - [x] Network.downloadFile - [x]...
This can be noticed in The Binding of Isaac: Rebirth for example. Maybe this is caused by the game not using the main_thread as "main thread"? (so we should pause...
This can be improved by performing a multithread scan, needs improvements.
Report here your tests so i can add them to the official repository, specify: - Full name of the game tested - Title ID - Playable / Bugs / Etc...
This would allow to use the plugin for a full console session.