Rinnegatamante

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You must not do two Blend instances for 3D and 2D. Same blend instance should be used for both 2D and 3D elements.

2d images are always rendered with z = 0.5f so you should set your models accordingly.

It's not really related to lpp. It's related to vita2d. When lpp-vita will switch to vitaGL, we will be able to manage this aspect too.

Not a planned feature since internally lpp-vita already manages multiple threads (ex for audio code). Maybe it will came somedays.

Quite sure EasyRPG has a decoder for all these formats, https://github.com/EasyRPG/Player/blob/master/src/decoder_xmp.cpp That shouldn't be hard to integrate (EasyRPG changed a bit the main audio_decoder but specific decoders should be 100%...

That's a well known bug i still can't manage to solve. (That's also the main motivation why Sound.term is not called in samples too).

That should allow require usage. Scripts must be placed in app0: partition. Let me know if it works so i can update VPS environment too. [eboot_safe.zip](https://github.com/Rinnegatamante/lpp-vita/files/1479604/eboot_safe.zip)

Can you pastebin the exact code you tried? Crashdumps too can be helpful.

You must use "test.lua" or "test" and place the script in app0:.

"test.lua" or "test", not "app0:test"...