Rinnegatamante

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Using svcSleepThread(1000000000); seems to work but now i (obviously) have a sleep for a second. What could be an optimal value? EDIT: Not related to the issue: Is it possible...

Me too i agree, no problem.

What fields in particular would you need from SceIoStat?

is there an usage of sceIoChstat and/or doc about it? The only snippets i found about it are to fill an error on id.dat so that it gets regenerated.

Partially solved with https://github.com/Rinnegatamante/lpp-vita/commit/2fafdc870b3c689668d2401b0aae29d1ef16c55c

Fixed with https://github.com/Rinnegatamante/lpp-vita/commit/f7c087397de687f7b3939a358a30961ea991892f

OBJ loading code is totally messed up, i recognize this. Be sure to properly use Blender to create compatible OBJ files as of now that can be read by lpp-vita....

I have plans to just switch to vitaGL once ready with all the benefits it will gives (custom shaders, lights, fogging, more supported primitives, etc). I don't plan to make...

Didn't run proper tests but it probably strongly depends on the kind of code being run.

Have you followed the instructions i provided in the link above to generate the model?