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Results 31 bevy-console issues
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Hey there Super excited to use with bevy 0.8! Any plans to support?

I'd like to be able to pipe all the standard bevy output to the console. Is there a way to do that?

Currently the system provided to `add_console_command` run every frame, this seems inefficient to me, would it be possible instead to run these systems only when the command event fires instead...

Hi. I was able to smack this bad boy into my game and it is working correctly. My problem is that if I have controls assigned to certain characters for...

bug

When the console key is pressed, and the console window is shown, it constantly expands downwards until it hits the bottom of the window. When it does, it starts expanding...

It would be nice to have a small github action that makes sure that the code compiles and that tests run maybe even do some clippy

enhancement

the doctest for the function `derive_console_command` in `bevy_console_derive/src/lib.rs` was failing so I ignored it in order to enable more strict CI checks hopefully I (or someone else) can fix it...

hi, I want to use the crate in wasm. look like this: ```rust #[wasm_bindgen] pub fn run() { App::new() .insert_resource(Msaa { samples: 1 }) .insert_resource(ClearColor(Color::rgb(0.4, 0.4, 0.4))) .add_plugins(DefaultPlugins) .add_plugin(GamePlugin) .add_plugin(ConsolePlugin)...

By wrapping this method in a public method with only the single useful type parameter, you can create a prettier API: ```rust trait ActionExt { fn add_action(&mut self, action: Action);...

Currently, setting the size of the console does not result in a window of the correct size, due to the implicit addition of margins. See [strategy used here](https://github.com/Leafwing-Studios/leafwing_terminal/blob/76cf9e1b82364f164dc152904b323d1135491ef8/src/ui.rs#L20) for a...