Richard Ellicott
Richard Ellicott
it can NEVER seem to handle anonymous functions like: if pcall(function () print('test1') error() end)then print('test2') else print('test3') end this is how lua format will make this look, making all...
i have modified the example code you gave slightly to work in tool mode, so i can update my mesh there and also for it to reuse the existing HTerrain...
Hi i get the error all of sudden on running my projects:  also now all the terrains refuse to display in the editor also i had seperate folders, with...
Hi Thanks for your awesome plugin. I really want to be able to query a height somewhere for the sake of placing trees etc by code. I couldn't find any...
I think many of these are outdated, i still appreciate them though :) https://love2d.org/wiki/Canvas:getImageData it changed to "newImageData"
In the title, do we now have some issues with the new love engine? I love this library for my prototyping, i was likely going to write custom code later...
no chance of a quick update to the latest version at all? i am finding the usual love.screen => love.graphics issue also the setLineWidth however i can't seem to get...
there are helpers for everything that counts fortunately (thank god for the bpm thing), and i love the library because i cannot get along with the abstractions of others however,...
okay, i have confirmed lightworld rotates (sort of), **if** i put in the love.graphics.rotate into the actual lightworld function bit, in my code, in ee_engine.lua: ``` lightWorld:draw(function() --this is the...
link went down, thx for repo