Ricardo Steijn

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I tested this recently. The Wayland compositor builds and start just fine, i set up all configuration files as well for a full experience. There were some noticeable issues though....

Ultrawide has 2 common resolutions; * 2560x1080 (1080p ultrawide) * 3440x1440 (1440p ultrawide) [**most common**] And the quite rare * 5120x2160 (4K ultrawide) But there's probably only 1 or 2...

Marked as ready for review. Works on my end (i see tearing) when setting tearing allowed on the output and an override per view, with `WLR_DRM_NO_ATOMIC=1`. Not tested using Mesa...

> I'm not sure if you know this already but I don't think this builds against any wlroots commit anymore. Fixed by rebase, builds with latest wlroots-git

> Tested the same application on X11 and I can see tearing. It seems like, for me, tearing is broken with the current state of this patch. Though, of course,...

Execute with `wlogout -p layer-shell` for the transparency to work.

The protocol usage is described in the man page, which is referred to in the README. You can run `man wlogout` for the launch options and `man 5 wlogout` for...

> For those trying to use this MR with upstream and failing to see any tearing, there's a working version at https://github.com/vimproved/sway/tree/tearing_control (thanks vimproved for maintaining the MR and thanks...

Oops, it looks like i still had `WLR_DRM_NO_ATOMIC=1` set in my dev shell. So for now it looks like it is still required to set this to make the tearing...

The idea of the tearing hints is that the application can inform the compositor that it wants to tear. For games that would be when VSync is disabled in the...