RexTheWho

Results 8 comments of RexTheWho

> It's possible your mod needs a high priority Changing priority doesnt seem to fix the issue.

Issue discovered, but not completely resolved. Modules is non-functional in the XML module. Test project for any future attempts at fixing this issue. [ModulesTestProject.zip](https://github.com/simon-wh/PAYDAY-2-BeardLib/files/8355509/ModulesTestProject.zip)

> try > > ```lua > MyCustomElementEditor = MyCustomElementEditor or class(MissionScriptEditor) > function MyCustomElementEditor:create_element() > self.super.create_element(self) > self._element.class = "MyCustomElement" > end > ``` Doesnt seem to fix it, Ive...

Did some poking, Editors Core.lua BLEInjectElements does not get run at all. Logged MissionElementsModule and that prints, but nothing prints from the inject elements section of Beardlib Core.lua

Minimal Repro. Load into the instance `BRInstancePackagesInstance` You should be greeted with units not being loaded despite being loaded. [BRInstancePackages.zip](https://github.com/Luffyyy/BeardLib-Editor/files/8313051/BRInstancePackages.zip)

Poking around at some stuff. Editor seems to never clean up the start_index's in the continent so if you delete lots of instances you end up with wastes spaces, or...

Old issue but while Im here. Dome Occlusion is officially set up weird, needs a rotation or else the area volume is visually incorrect. Vanilla heists for example all have...

Good enough fix would be to spawn dome occlusion units with the same rotation Overkills dome occ units have. If someone rotates it and is misaligned after that its unfortunate.