RenechCDDA
RenechCDDA
The JSON error stuff should be solved by #72522, which means all issues here have been addressed. For real this time.
> For instance, when using a loop of rope, canceling a shot takes **17 seconds** before you are allowed your next turn So... don't do that? This is working as...
> I didn't look at the code, so it might not be a valid idea: Could missions make use of the event bus or something along these lines? A mission...
Related mitigation: #71790
> I like it, but how about giving them experience instead of skills directly? It'll look a little more natural. Good idea. I'm looking at the formula for skill levels...
Okay, I pushed a changed version. The time for a average NPC to reach level 7 remains the same, but allocation is based on exp per day. Because it now...
>The current speedloader for shotguns also doesn't work >... >Get the shotgun's speedloader back to normal and functioning. Please make separate issues for separate issues, do not lump them together....
Well, the resulting fire values are being multiplied a random number between 100 and 200. That's accounting for the `time_added` going from 300.0 to (in my case) 40800.0. https://github.com/CleverRaven/Cataclysm-DDA/blob/81ede3cc7667289d9c6e7c98dd80c98c6b5d6d03/src/item.cpp#L11811 I...
I've bisected it to probably #73069 (yep, also me!). April 28: no issues, may 1st: issue. That PR was merged on the 29th and touched related code, so it is...
Something I am not understanding is that the reported field age has become an incredibly large negative number.  In versions before this issue appears, the field age is uniformly...