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Bullet loading improvement

Open Rocket-F-1024 opened this issue 10 months ago • 3 comments

Is your feature request related to a problem? Please describe.

It doesn't make sense that when you're loading rounds into a magazine, if it's interrupted, then the magazine will go back to the way it was before it was loaded. After all, you're only interrupted from the loading process, the rounds don't spontaneously return from the magazine. The current speedloader doesn't work, the purpose of a speedloader is supposed to be to be able to quickly load a weapon at once, but as it currently stands, the speedloader itself can be loaded at once, but the weapon can't be loaded at once using the speedloader. And shotguns and revolvers can only be loaded one round at a time at the moment, but magazines, which are also loaded one round at a time, can be loaded all at once.

Solution you would like.

Allows weapons to be loaded at once using a speedloader. Make it so that all guns and magazines can choose to have only one round loaded or all loaded when loading. If interrupted while loading, determine how many rounds were loaded in total based on the time of the interruption, rather than going back to the state before loading.

Describe alternatives you have considered.

No response

Additional context

No response

Rocket-F-1024 avatar Apr 14 '24 05:04 Rocket-F-1024

The current speedloader for shotguns also doesn't work ... Get the shotgun's speedloader back to normal and functioning.

Please make separate issues for separate issues, do not lump them together. The ability for people to find bug reports inside suggestions is basically nil.

RenechCDDA avatar Apr 14 '24 06:04 RenechCDDA

The current speedloader for shotguns also doesn't work ... Get the shotgun's speedloader back to normal and functioning.

Please make separate issues for separate issues, do not lump them together. The ability for people to find bug reports inside suggestions is basically nil.

OK, I've split its bug content and opened a new issue. https://github.com/CleverRaven/Cataclysm-DDA/issues/73018

Rocket-F-1024 avatar Apr 14 '24 07:04 Rocket-F-1024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar May 14 '24 08:05 github-actions[bot]